rime spell pathfinder. Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities) as they are cast. rime spell pathfinder

 
 Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities) as they are castrime spell pathfinder  You want frostbite for your plan, and

They should not out-tank the Fighters. The new target receives a saving throw or the benefit of spell resistance (if applicable) if the spell normally allows it. In general, use the (normal, lower) spell level or the (higher) spell. The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to. Sound like too much work? Too bad. Spend one arcane reservoir point to prevent dimensional travel around you. For a non-Paizo Pathfinder selection, the Genius. The first indication of the disease is a telltale swelling of glands. Sign In; Cart . The effects of the spell don't occur immediately but are imbued into your attack instead. GOLD Burst of Radiance Decent damage AOE with a debuff, no save on damage, plus it won't. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. without invitation. Better yet, as a spell with the [Cold] descriptor its also eligible for the amazing Rime Spell feat, which tacks on Entangle to the Stagger and slight damage. Rime spell works of the spell's cold description, elemental spell doesn't change this (also important for your draconic bloodline power). One of the biggest limitation to a mage's power is their action economy; more so than their spells/day limitations. Non-touch curses don't need spellstrike, touch-range curses can use it anyway. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. and cast it as a normal fireball (or even as an Acid or Shocking spell, which may be useful against some exotic enemies or in special circumstances). On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. ago Chill touch does negative energy damage. Source Pathfinder #1: Burnt Offerings pg. Benefit (s): You can enhance any spell that targets a single creature to become a tumultuous spell. This does not change the spell slot of the altered spell. 4 spells prepared, 4 entire schools available, all and my spell focus: illusion became a 5-for-1 deal. Prerequisite (s): Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of a deity of trickery, lust, and revenge. Umbranus : Jul 18, 2013, 01:47 am: The flagbearer gives a +1 to hit and +1 to damage. Just as good at fireball if scaled to 4th level. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. Benefit: A silent spell can be cast with no verbal components. You must choose which target to focus the spell on before casting the spell. It's a low damage cold themed fireball. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Range touch. Fascinated. (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own. Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities ) as they are cast. Elemental Focus (cold) to eventually increase the save DC, and Persistent Spell to make them save twice. Hope that helps. Benefit (s): Only enchantment spells that affect a single target and can be negated. A rime spell causes creatures that takes cold damage from the spell to. I'm really now sure which patron or which spells to get, so I was wondering if anyone had some tips! This is what I have atm. The skeletons are immune to cold damage and thus the entangle effect of rime spell. Second Form: Basically the same, The ice stasis power would be a cool 2 action ability with a 1d4 round recharge. Greater Spell Specialization: Sacrifice spells to power your chosen blaster spell. Pack Tactics. This feat. I had it begin at roughly the same time each night and slowly grow across the sky. Using Spirit Talker lets you pull in Charisma Bonus arcane spells for use for an hour. Benefit: The frost of your cold spell clings to the target, impeding it for a short time. curse of burning sleep. You might even cast this spell on an already-spiked armor at that point to save enhancing cost. Oooh, very good if you're a magus who wanted to try specializing in something other than a shocking grasp specialist. so if you're up against it, this is for you. Other concepts can be fun too. Pacific. Hex Magus (Su) At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. 6 fire seeds, tangling creepers, dragon form (for burrowing and flying) 7 control sand, unfettered pack, volcanic. Enchantment, Necromancy, Evocation are good picks for builds focused on casting certain spells. Ooh! Cloud spells! I forgot about those. Other spells can be dimissed out of combat (e. Open Game Content ( place problems on the discussion. For your traits you can take magical lineage and wayang spell hunter. Spell Focus- If your building upon a certain thing this helps. 0. Spells with a fixed range have their range doubled, for the cost of 1 MP. Put the tank on a Floating Disk ahead of time, and you can move him around at your own movement speed regardless of terrain, though there is a range restriction. Ignite Fireworks is more. Icewind Dale: Rime of the Frostmaiden Journeys through the Radiant Citadel Keys from the Golden Vault. Rime Crystal Item 3. To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. column denotes a focus or material component not normally included in a spell component pouch. ago. Anyone can use a rod. if I use Rime Spell on Ice slick does my target moves at 1/4 speed? As the title said. Pathfinder Savant 6 7 Spell Penetration, Haste 8 Mind Probe 9 Rime Spell, Retrocognition 10 Telekinesis 11 Empower Spell, Etheric Shards 12 Breath of Life 13 Dazing Spell, Antilife Shell 14 Reverse Gravity 15 Spell Perfection (Chain Lightning), Glimpse of the Akashic Loremaster 16. The psychic is a 9th level Int spontaneous caster. The ability to reshape that stone to your purposes in an instant is immensely useful. 1 Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used. You can get the rod long before level 10 as well. Bloodline Arcana: This adds a nice single-target crowd-control effect to your cold spells. If the spell allows a saving throw, a successful save negates the sickening effect. It's possible as a hasted 15th level Magus to make 6 attacks per round as well as deliver 2 touch spells (3 iteratives, +1 from spell combat,. Description This +1 frost scimitar has. While Nature Bond is an either/or decision, Wild Shape is a Yes/No decision: Being good. A traited Maximized, Empowered, Intensified, Elemental (Fire) Battering Blast takes a 9th level spell slot. ". You want frostbite for your plan, and. 1 str damage per round, fort saves, and 1d6 damage is crap by itself. Entangle the enemy with tanglefoot bags or the shadow trap spell, or cold spells with the rime spell metamagic applied. description}Need Help? Mon–Fri, 10:00 a. At the bottom of the Persistent spell metamagic feat, it reads: Spells that do not require a saving throw to resist or lessen the spell’s effect do not benefit from this feat. The complexity increases the action required by one step. A close second behind Quicken is Dazing. A rime spell causes creatures that takes cold damage from the spell to become entangled. Metamagic feats are a complex and interesting subject. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You get a. Makes you very versatile. This. An option is to use wizard for utility, and take spells that don't need saving throws (like summon monster), and use sorcerer for blasty spells. Games. ”. While this creature can deal damage, that damage is not considered part of the spell. Equipment: Scimitar Cestus. Another nice one is the 2nd level spell, Burst of Radiance. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. You can etch only one rune upon a stone. AOE is the same size as a Fireball, damage is much less, but battlefield. Ability Focus (Hex) Blood Hex: Hinder. Stargazer lets you pick up Witch Minor Hexes at he cost of slowing your Spirit progression, but Familiar, Hex and Spell progression all stack for a Heavens Shaman. Anything that can remove multiple actions or add a -1 for multiple rounds/on multiple opponents are ahead on the curve. Metamagic Feats I'm thinking about are Intensify Spell, Rime Spell. When the time is up, the magic goes away and the spell ends. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. Combine with the trait Magical Lineage (Winter's Grasp) and your Rimed Winter's Grasp is still a 2nd level spell. Gusta. The spell’s damage increases by 1d6 when you reach 5th. 5. Characters without the Critical Mastery feat can only apply the. It can be used to cover all kinds of fun, flavorful effects that a druid might want to produce, like causing a flower to open or a cascade of falling leaves. The pit has a maximum depth of 100 feet. As a touch-additive I might prefer Dazing Spell since it prevents action rather than curtailing movement, which protects the caster a little better. If the characters follow these tracks, roll a d6. Winter's Grasp: This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks attempted. Toppling metamagic + Magic Missle. eldritch fever. At mid to high levels, it outdamages Shocking Grasp; but you shouldn’t use this on undead or on other creatures immune to non-lethal damage, or use the Elemental Spell feat to make it lethal. No Chill Touch, either, for efficient spell slot use. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. I'm necroing this thread because even though it says "Answered in FAQ" at the top, I don't see an answer. Round 3: Punch enemy in the head three times (Befuddling Strike: Fort save or become Confused). Usage held in 1 hand; Bulk L. Do such modifiers only apply to direct damage spells? For instance, could I cast Rime Elemental (ice) Flame Arrow and buff a bunch of arrows to do…Need Help? Mon–Fri, 10:00 a. Some touch spells allow you to touch multiple targets. However, if you combine it with the Rime Spell metamagic it gets much better. Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. Use an Elemental metamagic rod (or feat) to change the energy type when needed. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I understand that you need something to gate powerful spells behind (spell components > 1g). Hence why I picked up Magical Lineage and Wayang Spell Hunter; with these two traits, a dazing fireball is a 4th level spell. Pathfinder rounds down unless stated otherwise. Benefit (s): Only enchantment spells that affect a single target and can be negated. 5 options like Lesser Shivering Touch, Ice Darts, Zone of Glacial Cold, Numbing Sphere, Heat Leech, Blood Snow, Shivering Touch, etc. Description The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to. Personally, Conj with Teleport subschool is my favorite specialisation. {index. The Winter Survival Gear table provides costs for cold weather clothing, crampons, and snowshoes, which can be added to the list of things that characters can buy in Ten-Towns. Annoyingly Rime spell does not work. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. A fascinated creature is entranced by a supernatural or spell effect. A caster may only. Other concepts can be fun too. Whether you use a weapon, spell, or your fists, remember to. I'm trying to figure out what would the best spell be for the Magical Lineage based on the following criteria: Crossblooded Sorcerer - Draconic (Silver) & Elemental Primal (Cold). At 0 hit points, you're disabled. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The only downside is that it deals nonlethal damage, which is a. The creature stands or sits quietly, taking no actions other than to pay attention to the. Pacific (425) 250-0800. You can infuse your spells with the ability to cripple your targets with old age or regress them to the folly of youth. Area of effect spells can be dismissed: Dismissable (D) spells can be dimissed at any time (e. This does not change the spell slot of the altered spell. Pacific. Some contain preparation rituals, each of. This feat only affects spells with the cold descriptor. Like other consumables, scrolls can be crafted in batches of four. At 1st level, wizards form a powerful bond with an object or a creature. Nonlethal damage is especially useful when you want to avoid bloodshed or lethal force is not an option. Eh, not really. It ALSO boosts your eidolon's intimidate. Spells in Pathfinder: Wrath of the Righteous are the magical features chararacters are able to cast to affect themselves, allies, or enemy targets. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its. You can manipulate the elemental nature of your spells. Activate Cast a Spell Frequency once per day; Effect You cast cone of cold. Animal Friendship (): Arguably easier than. Share. The Paizo Pathfinder Roleplaying Game rules. Im trying to make a DoT specialist in pathfinder with the warlock from WoW as my inspiration. /level) Area 20-ft. In the instance of Black Tentacles, that spell does not have a saving throw, therefore it is not subject to being Persistent. Weapons with the nonlethal trait (including fists) do this automatically. Now for the exceptions: Depending on your Sorcerer bloodline, you MAY be allowed to add some extra damage. " If you allow the d20 resource to let the bard cast Flame Blade, and if you rule that Elemental Spell changes the descriptor, then yes, the bard could cast an elemental rime flame blade using a 4th level spell slot and full-round action to cast. Spell Focus- If your building upon a certain thing this helps. Spell-like abilities are subject to spell resistance and dispel magic. Dazing spell + fireball. The feat Rime Spell states: The frost of your cold spell clings to the target, impeding it for a short time. Arcana: Familiar (greensting scorpion), Natural Spell Combat, Prehensile Hair hex Gear: Basic with no magic yet. You can now spray Rime Shuriken all over a battlefield or focus them on one target, debuffing everything you hit with the entangled condition and dealing a fair. Rime Spell (Metamagic) — +1: The frost of your ice spell clings to the target, impeding it for a short time. Consumable Magical. Any damage from that spell ignores all resistance to cold, but does not ignore immunity to cold. This spell cannot make a creature exhausted even if it is already fatigued. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Price 2,800 gp. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Darkvision is black and white only but otherwise like normal sight. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. Rods are scepter-like devices that have unique magical powers and usually do not have charges. (IE: An 8th-level magus can touch/sword/sword, or with Spellstrike sword/sword/sword, but he can't touch/touch/touch) If you're holding the charge of a touch spell, you can make a touch attack as a standard action. Rime Spell is an excellent feat if you specialize in cold based magic. I'm considering building a Hexcrafter Magus for the AP and was wondering how effective the Rime Spell+Magical Lineage+Enforcer combo would be given the environment and the. human and elf are both good for magus. 5. BLASTER - You get a very few blasting spells. This bonus increases to +2 at 5th level, and by an additional 1 every 5 sorcerer levels thereafter. The weapon attacks granted by Spell Combat can't be used to make touch attacks. Witches don’t have a ton of cold spells, but now all of your touch spells are cold spells. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Need some advice on spell selectionIt's a low damage cold themed fireball. ago. paizo. high) Duration 1 round/level (D) Saving Throw none; Spell Resistance yes. No, there's a much better form for Monstrous Physique II, it's the Calikang . Activate Cast a Spell Frequency once per day; Effect You cast cone of cold. - Intensified Spell - Persistent Spell - Selective Spell - Dazing Spell - Rime Spell - Toppling Spell - Elemental Spell (Fire/Cold/Electricity/Acid) ItemsMy arcanist (occultist) has a focus on illusions instead, specifically the shadow spells. Others have answered your question, but let me point you towards Rime Spell metamagic. (though, derp. Twitter. After they chose their victim they duplicated the victim's form, clothing, and equipment, and attempted to kill the original. Persistent Spell (Metamagic) You can modify a spell to become more tenacious when its targets resist its effect. With a pet Defender/Striker, a diverse spell list, and the Wild Shape ability, the Druid can fill nearly any role in the party except the Face. Rime Spell (Metamagic) The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. The strategy still works, but not with the spell you picked. Rime Crystal - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills. If you're going Evoc, you should be going Admixture subschool (also works well with your elemental flavor), and you need either Rime Spell or Dazing Spell, preferably Dazing. m. ) Moving at half speed (Rime Spell) and requiring 2 squares per movement (Winter's Grasp) results in having to use 20 feet for every 5 foot of movement. Melee Weapon Attack: +7 to hit, reach 5 ft. g. My only advice would be to take at least one level of the winter witch (prestige) before 9th. Alternatively, taking the extra cantrip class feat or an archetype that gives you a cantrip will also do it. The complexity increases the action required by one step. Source Core Rulebook pg. Toppling Magic Missile has seemed rather popular. A spelleater’s blood empowers him to slowly recover from his wounds. You can’t spell dice without ice, my friend, and the Frostmaiden is not some demon prince, vampire, lich, beholder crime lord, or archdevil. for sorcerer, at 4th level and every 2 levels after that) Optional deity selection at character creation. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. Benefit: Choose one spell which you have the ability to cast. Or you could just cast fireball. + 10 ft. School of Transmutation wizards gain the ability to change an object's material composition. Minigiant2709 • It is okay to want to play non-core races • 2 yr. Because you only changed the energy type, not the descriptor. Using Spirit Talker lets you pull in Charisma Bonus arcane spells for use for an hour. CryptoPathfinder Adventure Path Subscriber . If the spell. Price 3 gp. This feat only affects spells with the cold descriptor. Ranged: Scorching Ray,. Pathfinder 2e Remaster in 7 Minutes or Less. There are two sources in the same section, which you can find HERE. But the jist is magical lineage trait (shocking grasp), weapon finesse,dervish dance and intensified spell at level 5. Snow Camouflage. It will however not do anything. Multiattack. So congratulations, your Summon Monster spell that summons an Ice Elemental can have Rime applied to it. Sometimes you will be called on to attempt a basic saving throw. A rime talent causes creatures that take cold damage from the talent to become entangled for a number of rounds equal to 1/2 the caster level of the talent (minimum 1). service@paizo. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. CASTING. Its ded. 453 4. This feat only affects spells with the cold descriptor. 3: whip mastery , wand wielder. This feat only affects spells with the cold descriptor. Snowball, Flurry of Snowballs, Ice Spears are all nice control spells when Rime is factored in. /2 levels) Targets one animal or magical beast Duration 1 minute/level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless). Description. Spell Specialization: +2 to caster level with a specific spell. Business, Economics, and Finance. Community / Forums / Pathfinder / Pathfinder Adventure Path / Reign of Winter. ) Casting a quickened spell doesn’t provoke an attack of opportunity. Round 2: Cast Touch of Idiocy and move up to enemy. It's probably reasonable to assume that if you want to make a Page of Spell Knowledge for a person, you at least need knowledge of the spell. Then add in Enforcer to tack shaken on and you can shut down enemies real nice. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. The aurora is the visible manifestation of the Rime’s power. A rime spell uses up a spell slot one level higher than the spell's actual level. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. Sign In; Cart . Another nice one is the 2nd level spell, Burst of Radiance. Metamagic Rods. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Spell choices for a 'storm. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Saving Throw Will; Duration 1 minute. I like elf kensai magus taking weapon finesse, chain mastery, dance of chain and rime spell. Overview of the Hexcrafter. For everything related to the Pathfinder RPG!. Frostbite on a druid with Enforcer (GM dependent on whether or not that one works) and Rime Spell. Or, instead of taking sorcerer, go wizard/psychic. 4 m) in height. A spell whose casting time is more than 1 full-round action cannot be quickened. CelestialI'm trying to build an Esoteric Magus with snake style to apply a bunch of multi hit touch attacks by attacking a good amount and staying mobile/hard…This spell functions as create pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. She has zero 7th level. Rime Spell on Frostbite stay until you use up the charge (or cast a different spell). Aura moderate transmutation; CL 12th; Slot none; Price: 24,000 gp; Weight — . That's not compatible with Spell Combat at all. 2 darkness, entangle, rime slick. Fixed it. Crampons (2) 2 gp 1/4 lb. Rime Spell- Cold Witch's best weapon. Atalius : Nov 29, 2017, 04:33 am:. Burning Spell (+2), will cause the target of a fire or acid spell to take additional damage the next round;; Flaring Spell (+1) causes the. Note that you can pre-cast this spell in some circumstances. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A cool metamagic (hur-hur-hur) from Ultimate Magic, Rime Spell causes. Rime Spell and Cold Immunity? Reign of Winter: Search Thread. It will stop a BBG in their tracks, can be used on multiple targets, and will change the battle. Rime spell entangle effect question. Toppling spell and magic missile combo well for this purpose or otherwise. The spell counts as the level of the spell slot necessary to cast it. 63 Aura moderate evocation [cold] CL 8th Slot none; Price 16,955 gp; Weight 4 lbs. You can use this melee touch attack up to one time per level. So. 0. Buscando "sorcerer elemental bloodline rime spell pathfinder" en este sitio no tuvo resultados. + 5 ft. And, as a 1-level metamagic, the rod is cheap. Benefit: A stilled spell can be cast with no somatic components. Ravingdork wrote: The only really useful form out of that spell is the doppelganger, to gain proficiency in all weapon, armor, and shields, as well as to be able to use any spell trigger or spell completion item. Hex Magus (Su) At 4th level, the hexcrafter magus gains access to a small number of witch’s hexes. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. The spell itself deals no damage. As it is a moral bonus it triggers the mindlessly cruel. You could even use Rime Spell with it (I went back and looked at the wording of Rime Spell to be sure,. Bubonic Plague Disease 3. if I'm reading this correctly, if I take Magical Lineage and pick Ice Storm, then take the Rime Spell meta magic feat, my Ice Storm spells are still fourth level and, in addition to dealing a fair bit of no-save damage, also cause those who take damage to be entangled for four rounds (with no way to save/escape. 83K Members. For example Magic Missile does "Force" damage. Benefit: A stilled spell can be cast with no somatic components. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. 170 1. You must succeed on a ranged touch attack with the ray to deal damage to a target. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. You can find the descriptors for the sorcerer Rime-blooded Arcana and druid/magus/witch Frostbite Spell here and here, respectively. Sickening Spell: You are not an Evoker. Later on, you can get a Cruel Amulet of Mighty. Because metamagic spells use their original spell level. Spell Specialization: +2 CL to a specified spell. Extend + long duration buffs. Extend is great because it pushes our 1h per level spell super hard, so we can cast certain buffs before writing down new spells, and have them last more than 24h. While this creature can deal damage, that damage is not considered part of the spell. The effect becomes the following: Fischl can spend a full-round action and 4 spell points to move up to 60 feet, carving a path from enemy to enemy. It doesn't change the spell descriptor, as the admixture evoker power does, so it doesn't open up Rime Spell for other spells. Sign In; Cart . Rime Spell: Metamagic +1 — Spell with the descriptor also entangles. 1 hydraulic push, noxious vapors, gust of wind. Rime metamagic rod 11,000 gp. A rime spell causes creatures that takes cold damage from the spell to become entangled for a number of rounds equal to the original level of the spell. All the rods described here are use-activated (but casting spells in a threatened. I actually do like this though, the damage is mediocre but difficult terrain and the potential of prone plus making unattended items. You can cast your spells without making any sound. A hexcrafter magus adds the following spells to his magus spell list: bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor. Class Skill: Heal - Not a terribly important or useful skill for an arcane spellcaster, sadly.